Imbalances
Compare material, pawn structure, space, king safety, development, bishop pair, weak squares and initiative before choosing a plan.
How to evaluate positions and turn small advantages into concrete plans.
50 lessons10 subjects × 5 lesson types
Compare material, pawn structure, space, king safety, development, bishop pair, weak squares and initiative before choosing a plan.
Recognize squares a pawn can no longer defend and build a plan around occupation, exchange of defenders and restriction.
Use stable squares for knights and other pieces only when the outpost serves a real target or break.
Place rooks on files that lead to entry squares or targets, not merely files that happen to be open.
Use extra space to maneuver and restrict the opponent while avoiding overextension and unnecessary pawn pushes.
Ask what the opponent wants next and prevent it when doing so improves your own position or removes counterplay.
Trade pieces based on which side benefits from simplification, space, weak squares, king safety and endgame structure.
Create or attack a second target when the defender can hold one weakness with all pieces concentrated around it.
Judge a bishop by the pawn structure and available diagonals rather than by a static label.
Exploit a network of weak squares on one color after the corresponding bishop is absent or pawns are fixed poorly.